- Industry: Television / Entertainment / Sports
- Cycle: Once a year
- Time: 2027/04/09 - 04/11 (Fri To Sun Total 3 Days) Error Correction
- Address: Taiyuan Zhongyuan International Convention and Exhibition Center ChinaShanxi ProvinceTaiyuan CityXiaodian District Zhenwu Road, Xiaodian District, Taiyuan City, Shanxi Province
- Sponsor:CEVE China International Emotional Value Economic Expo Organizing Committee
- Organizer:Zhengzhou Xinshang Exhibition Co., Ltd
- Company:Zhengzhou Xinshang Exhibition Co., Ltd
- Telephone:4000670369
- Contact:Mr. Zhang
- Mobile:19211789998
- E-mail:2589137558@qq.com
- Address:Zhengzhou City, Henan Province
INTRODUCTION
With the continuous expansion of the experiential consumer market, the video game and indoor entertainment industries have entered a new stage of development. Currently, consumers are choosing entertainment projects that no longer only focus on device gaming attributes, but also place greater emphasis on immersive atmosphere, emotional experience, social interaction, and other comprehensive feelings. The video game and entertainment industry is highly compatible with the emotional value economy, and equipment products are not only entertainment carriers, but also important media for conveying pleasure, stress relief, and social emotions. In the context of this market, the 2027 China (Zhengzhou) International Emotional Value Economy Expo and Game and Amusement Equipment Sub Exhibition has launched exhibition recruitment work for the entire industry. From April 9-11, 2027, it will be held at the Zhengzhou Zhongyuan International Convention and Exhibition Center (Airport), with a special theme exhibition area to provide a professional platform for brand display, business docking, and cross-border integration for enterprises in the gaming and amusement industry.
This expo is located in Zhengzhou, based on the huge consumer base in the Central Plains region, radiating to multiple provinces and cities in central China, gathering multiple entities such as video game manufacturers, amusement park operators, commercial complexes, cultural and tourism projects, investment institutions, and channel distributors. Different from traditional single game exhibitions, this sub exhibition embeds the emotional value economy main exhibition system, connecting the linkage channels between video games and decompression experiences, immersive scenes, cultural tourism and amusement, trendy entertainment and cultural creativity, breaking down the inherent barriers of the industry, helping enterprises break out of the traditional track, and exploring more cross-border landing opportunities.
Exhibition Scope
The exhibits of this video game and gaming equipment sub exhibition cover the upstream and downstream of the industry chain, mainly including various indoor video game equipment, gaming machines, digital sports and entertainment equipment, simulation experience devices, parent-child interactive gaming products, amusement park supporting equipment, VR/AR offline entertainment equipment, e-sports experience facilities, gift machines, amusement control systems, venue operation management systems, gaming equipment spare parts, amusement park scene planning and design services, immersive entertainment solutions, etc., suitable for various application scenarios such as video game cities, commercial complexes, indoor parks, cultural and tourism scenic spots, parent-child venues, leisure blocks, etc.
Booth related instructions
There are two forms of exhibition: standard booth, deluxe standard booth, and light floor special booth. The standard booth size is 9 square meters, equipped with basic exhibition equipment such as three sided panels, corporate fascia board, negotiation table, seats, spotlights, and basic power supply; The minimum rental area for a bare space booth is 36 square meters, and only exhibition space is provided. The booth will be designed and built by the enterprise themselves. Double opening booths will have corresponding fee increases, and specific fee standards can be obtained from the organizing committee for detailed information. The booths will be ranked according to the order of registration and payment. Exhibitors will submit their registration materials, and after completing the fee payment, the organizing committee will confirm the booth. Prior to the exhibition, an exhibitor handbook will be distributed, and relevant matters such as exhibition setup, logistics, and on-site facilities will be informed simultaneously.
Main benefits of enterprise participation in exhibitions
Firstly, efficiently connect with procurement resources in the central market, directly face venue operators, distributors, cultural and tourism project investors, and commercial real estate managers, expand offline channels, and explore cooperation orders; Secondly, relying on the cross-border advantages of the emotional economy, we will reach out to cross industry customers such as cultural tourism, stress relieving industries, and cultural and creative industries, and explore new application scenarios for equipment; Thirdly, showcase the company's new products in a concentrated manner, complete brand exposure, and reach out to a large number of industry professionals and potential partners; Fourth, participate in the corresponding industry salon to understand the changing trends of the consumer market, and exchange operational ideas and product research and development directions with industry practitioners; Fifth, leverage the exhibition's full media promotion matrix to enhance the dissemination and influence of the enterprise brand within the industry in the central region.
The current consumer market is constantly iterating, and the video game industry is also transforming towards experiential, emotional, and scenario based approaches. This sub exhibition will leverage the advantages of the main exhibition platform, connect the production and market ends, help gaming equipment enterprises find the right market direction, expand business boundaries, tap into the increment of domestic demand market, and promote the steady development of the industry.
2027 China (Zhengzhou) International Emotional Value Economic Expo (CEVE)
The 2027 China (Zhengz hou) International Emotional Value Economic Expo
2027 China (Zhengzhou) International Esports and Gaming Equipment Exhibition
The 2027 China (Zhengzhou) International Esports and Amusement Equipment Exhibition
Date: April 9-11, 2027
Exhibition Hall: Zhengzhou Zhongyuan International Convention and Exhibition Center (Airport)
Topic: Emotional Symbiosis and Value Breakthrough
For exhibition and on-site advertising, please contact: 400 * 067 * 0369192 * 1178 * 9998
Scope
Game equipment, gaming machines, digital sports entertainment equipment, simulation experience devices, parent-child interactive gaming products, amusement park supporting equipment, VR/AR offline entertainment equipment, e-sports experience facilities, gift machines, amusement control systems, venue operation management systems, amusement equipment spare parts, amusement park scene planning and design services
Costs & Precautions
Contact
- Company:Zhengzhou Xinshang Exhibition Co., Ltd
- Telephone:4000670369
- Contact:Mr. Zhang
- Mobile:19211789998
- E-mail:2589137558@qq.com
- Address:Zhengzhou City, Henan Province
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870



