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2026 Chongqing Metaverse Industry and VR/AR Technology and Virtual Reality Application Expo
Industry: Communications / Electronics
Time: 2026/10/16 - 10/18 (Fri To Sun Total 3 Days)    Error Correction
Address: Chongqing Chongqing International Expo Center ChinaChongqingYubei District No. 66 Yuelai Avenue, Yubei District, Chongqing
Sponsor:Chongqing Zhongbo Exhibition Co., Ltd
Organizer:Chongqing Zhongbo Exhibition Co., Ltd
123Days To Go
  • Telephone:15923519466
  • Contact:Teacher Feng
  • Mobile:15923519466
  • Address:No. 66 Yuelai Avenue, Yubei District, Chongqing

INTRODUCTION

2026 Chongqing Metaverse Industry and VR/AR Technology and Virtual Reality Application Expo - www.globalomp.com

2026 Chongqing Metaverse Industry and VR/AR Technology and Virtual Reality Application Expo - www.globalomp.com

2026 Chongqing Metaverse Industry and VR/AR Technology and Virtual Reality Application Expo

Host: Organizing Committee of Chongqing High tech and Advanced Intelligent Manufacturing Industry Expo, China

Organizer: Chongqing Zhongbo Exhibition Co., Ltd

Exhibition Background

With the development and transformation of the information industry, especially the rise of the VR/AR industry, VR/AR has received high attention. The development and application of new technologies will undoubtedly bring new vitality and changes to the development of various industries in China. How to successfully apply VR/AR technology is a result worth looking forward to.

In order to promote the rapid development of China's VR/AR industry and strengthen international exchanges and cooperation, the 2026 China Chongqing VR/AR Technology Exhibition will be held grandly in Chongqing. The purpose of this expo is to showcase advanced VR&AR hardware equipment, perception equipment, tactile feedback equipment, production equipment, VR&AR systems, technology, software, games, holographic technology and other products, providing an important platform for economic and technological cooperation and product exchange for the development of the industry, promoting the close integration of VR and AR technology with modern life, and providing a broad promotion platform and professional services for VR and AR industry enterprises. It will bring revolutionary innovation and integration to the development of the industry. We cordially invite leading enterprises, research institutions, industry associations, technical personnel, and trade merchants in the field of artificial intelligence at home and abroad to participate in the exhibition/visit. The exhibition aims to build an important platform for industry cooperation, trade, technology exchange, and market analysis for the global artificial intelligence industry.

The 2026 China Chongqing International VR/AR Technology Exhibition aims to jointly promote the application and industrial development of VR and AR technologies. To facilitate the signing of VR and AR technology cooperation and technology achievement trading projects. The expo has a wide audience, customer base, and social attention, with a significant amount of media coverage during the event. Merchants can leverage the influence of the expo to promote and advertise new achievements in VR and AR technology, facilitate exchanges and cooperation with related fields both domestically and internationally, and seek partners.

This exhibition will deepen the development of the VR/AR vertical field and actively explore opportunities for cross-border innovation. With the deepening development of world multipolarity, economic globalization, cultural diversity, and social informatization, the global governance system is undergoing profound changes. Whoever occupies the high ground in informatization will be able to seize the initiative, win advantages, gain security, and win the future. Developed countries continue to promote information technology innovation, accelerate the process of economic and social digitization, and make every effort to consolidate their leading advantages. Developing countries are seizing opportunities for industrial chain restructuring and adjustment, promoting transformational development through informatization, and actively seeking to take the initiative in development. Countries around the world are accelerating their strategic layout in cyberspace, and the game around key resource acquisition and international rule making is becoming increasingly sharp and complex. Accelerating the development of informatization and building a digital nation has become a global consensus.

This exhibition will vigorously develop new generation information technology, break through key technologies such as virtual real fusion rendering, true 3D presentation, real-time positioning registration, and human friendly virtual reality technology, and form core equipment with independent intellectual property rights such as high-performance true 3D displays, smart glasses, motion capture and analysis systems, and personalized virtual reality complete sets. Basic standards have been established for virtual reality and augmented reality technologies in terms of display, interaction, content, interfaces, and other aspects. To achieve specialized and popular demonstration applications in industries such as industry, healthcare, culture, and entertainment, and to cultivate the virtual reality and augmented reality industries.

In recent years, China's virtual reality industry has developed rapidly, and related key technologies have further matured. Breakthroughs have been made in areas such as image quality, image processing, eye capture, 3D sound field, and machine vision. VR/AR technology is increasingly being applied in many fields such as gaming, film and television, healthcare, education, e-commerce, live streaming, social networking, architecture, tourism, military, security, and real estate. With the commercialization of 5G and the driving force of AI technology, the AR/AR industry is expected to usher in a true spring. An international and specialized exhibition platform will gather numerous influential VR/AR exhibitors, fully showcase the VR/AR industry chain, and create a deep technology exchange platform. Through industry trend interpretation, policy guidance, and technology sharing, we will fully explore new industry development needs and jointly explore new market opportunities.

The exhibition content will cover AR/VR product accessories, AR/VR products, application platforms, software development, content production, and more. Build a platform for production suppliers and purchasing consumers in the virtual reality industry to showcase technology, exchange information, expand networks, and purchase products. VR makes the world more exciting, providing the largest industry finance docking platform in China's virtual reality field, showcasing the latest achievements, cutting-edge technologies, and products in the field of virtual reality,

The VR/AR industry is receiving increasing attention, and as a key component of the 14th Five Year Plan, it plays an important role in promoting the digital transformation of the real economy. It is expected that by 2028, the global AR market size will reach $340.16 billion, with a compound annual growth rate of 43.8% from 2021 to 2028. IDC predicted at the beginning of this year that China will continue to be the country with the largest AR/VR expenditure in the world by 2023, with a global market share of 56%. These predictions are gradually becoming reality with the booming development of China's XR industry.

In recent years, the rapid development of 5G, cloud computing, and AI has provided a strong infrastructure for the development of the XR industry, accelerating the landing process of XR technology in the commercial field. At present, XR technology has been widely applied in social, entertainment, retail, home decoration, tourism, education and other fields. Enable ordinary consumers to enjoy the ultimate experience brought by XR technology. The continuous innovation of XR technology, which serves fields such as smart terminals, automobiles, integrated media, online education, interactive entertainment, short videos, and social networking, is benefiting a large number of industries and creating more opportunities for their growth. With the gradual improvement of the XR industry chain, in the future, XR will demonstrate a strong "wheel effect" in empowering various industries, and many industries will usher in comprehensive digital upgrades. At the same time, XR will also be fully integrated with more industries, giving rise to more business models and creating more commercial value.

VR and AR technologies have attracted much attention, with intelligent products and technologies such as voice robots, intelligent recognition, and virtual reality appearing together, including the world's first mass-produced VR all-in-one machine, VR device Storm Magic Mirror, VR helmet, and other technological products. The audience wears VR helmets, smart glasses and other devices on site to get close to high-tech products and experience the freshness and magic brought by technological innovation. In recent years, the development of VR and AR technologies has been evident, and the industry prospects and development potential of VR and AR technologies will reach a new height in the coming years.

Fully participate in the exhibition of upstream and downstream industries in the virtual reality industry, and build an international, cutting-edge, and market-oriented high-end cooperation and exchange platform; A diversified promotional platform that captures different types of professional audiences and high potential buyers, with strong data accumulation and market awareness.

Exhibition schedule and location:

Date: October 16-18, 2026 Location: Chongqing Yuelai International Expo Center

Exhibition time: October 14-15, 2026, 8:30-22:00

Exhibition time: October 16-18, 2026, 9:00-17:30

Demolition time: 17:30 PM, October 18, 2026

Exhibition fee:

Standard booth: (3m x 3m)=9 square meters, domestic: 11800 yuan/piece, foreign: 1800 US dollars/piece

Special empty space (minimum rent of 36 square meters), domestic: 1180 yuan/square meter, foreign: 180 US dollars/square meter

Exhibition Content

1. VR/AR hardware devices: display devices, input devices, data devices, tracking devices, tracking systems, positioning systems, other tracking devices, etc;

2. VR/AR technology: stereoscopic display technology, environmental modeling technology, realistic real-time rendering technology, 3D virtual sound technology, visual real-time dynamic rendering technology, human-computer natural interaction technology, sensing technology, physical simulation technology, 3D holographic technology, real-time collision detection technology, etc;

3. VR/AR system equipment: immersive virtual reality system, desktop virtual reality system, augmented virtual reality system, distributed virtual reality system, visual perception device, auditory perception device, tactile feedback device, information processing system, etc;

4. VR production equipment and accessories: VR system semiconductors, displays, optical lenses, optical modules, microdisplays, sensors, display chips, display screens, microelectronics technology, and system integration, etc;

5. VR/AR software: modeling tool software, development tool software, web3D technology, cult3D technology, VRML virtual reality modeling language, panoramic technology, etc;

6. VR/AR entertainment: VR paradise, VR tourism, VR/AR driving, VR modeling game, VR shooting game, digital cinema, digital film, interactive multimedia, somatosensory interaction, 3D projection ball screen cinema, 360 holographic projection, five-dimensional cinema, VR film and television, VR theme park, VR racing, VR dancing, VR secret room escape, VR anime, etc;

7. VR/AR safety science popularization series: earthquake escape (campus scene/family scene), fire escape (campus scene/subway scene/shopping mall scene/family scene/office scene/hotel scene/library scene/dormitory scene/school bus scene/high-rise scene), common law module (wine driving experience/drug control experience), hidden danger troubleshooting (dormitory scene/family scene), emergency treatment (oil pan fire/stove fire/gas leakage/induction cooker fire), traffic safety (pedestrians/non motor vehicles/buses/traffic sign identification), self heating disaster (rainstorm avoidance/debris flow avoidance/earthquake typhoon avoidance/sand storm avoidance), large city risk avoidance (urban ruins Scene), VR party building, VR red tourism, etc;

8. VR/AR education: VR education research, VR teaching systems, VR early childhood education, K12 teaching courses, multi person space courses, VR super classrooms, VR maker experiences and solutions, future classroom solutions, VR super training, VR career experience solutions, etc;

9. VR/AR real estate and home furnishings: 720 ° whole family home decoration experience, VR panoramic scanning, VR home decoration exhibition and sales system, VR house viewing, big data VR cloud service desk, shopping guide VR/AR interaction, VR+scene e-commerce, 3D panoramic virtual, etc;

10. VR/AR application solutions: automotive manufacturing, industrial water conservancy, equipment manufacturing, aerospace, military, medical and health, energy engineering, smart cities, smart education, smart tourism and lifestyle, etc;

11. Intelligent visual equipment: 3D scanning, air imaging, holographic interactive equipment, fog screen, 3D interactive projection, artificial intelligence, visual creative services, black technology software, naked eye 3D, etc;

12. Digital exhibition display technology: multimedia systems and application technology, 3D holographic phantom imaging, intelligent central control system, slide TV, immersive cinema, LCD splicing screen, etc;

13. Digital Content Display: Holographic Stage, Concert Solution, Fire Experience Hall Solution, Enterprise Exhibition Hall Solution, Real Estate Exhibition Hall Solution, Multimedia Exhibition Hall Design, Big Data Experience Hall Solution, Exhibition Hall Solution, Planning Hall Solution, Smart Agriculture Multimedia Solution, Integrity Exhibition Hall Solution, Public Safety Exhibition Hall Solution, Cultural Heritage Digitization Solution, Smart Campus Multimedia Solution, Enterprise Exhibition Hall Solution, Virtual Simulation Teaching Solution, Exhibition Hall Solution, Theme Park Multimedia Solution, Youth Legal Education Base Solution, Holographic Wedding, Restaurant Multimedia Solution, Mobile Communication Digital Exhibition Hall Solution, Smart Meteorological Multimedia Solution, Grid and Power Exhibition Hall Solution Multimedia solutions for historical museums, smart libraries, pubs, medical industries, aerospace exhibition halls, museum multimedia design, science popularization, real estate sales exhibition halls, audio-visual and electrical systems, cultural engineering, cultural tourism, etc;

14. Focusing on the exhibition area of artificial intelligence; Showcasing digital twin technology, 5G artificial intelligence and scenario applications, AI+industrial big models and application scenarios, AI computing power, big data and storage, intelligent robots and embodied robots, metaverse technology empowering industry applications, cutting-edge technologies, innovative products and smart application solutions for upstream and downstream enterprises in the field of digital technology and artificial intelligence.

15. VR AR and intelligent wearable equipment exhibition area: VR AR intelligent glasses, VR games, VR anime, VR/AR education, AR optical modules, VR AR interactive entertainment products, naked eye 3D products and systems, intelligent display technology solutions, intelligent projection systems and equipment, intelligent mobile terminals, intelligent sports technology equipment, AR VR XR MR technology, products, software systems and equipment; Overall solution providers in the fields of virtual reality and augmented reality, etc; Universities and research institutions, industry organizations (alliances), technical services, and other units related to the industrial chain.

Professional audience.

Professional audience invitation:

1. Education: education, training, enterprise and construction, conference venue owners, real estate, retail, etc

2. Trade: Manufacturers, wholesalers, distributors, dealers, retailers, importers, exporters, agents, etc;

3. Service providers: architects and building designers, builders, engineers, facility managers, system integrators, installers, rental equipment installation companies, project production companies, event organizers and planners, system engineers, etc;

4. Service industry: comprehensive vacation destinations, transportation, clubs, shopping malls, theme parks, sports venues, bars, KTVs, etc;

5. Performance venues: theaters, exhibition halls, music halls, theaters, etc;;

6. Other: Performing arts, art groups, media, universities, scientific research, teaching, associations, research and development, games, entertainment, education, healthcare, film and television, e-commerce, real estate, transportation, tourism, industry, aerospace, national defense, individual groups, VR product purchasers, military aerospace, interior design, real estate development, industrial simulation, emergency simulation, roads and bridges, geography, hydrogeology, training and training, shipbuilding, automotive simulation, rail transit, energy field, biomechanics, etc

7. Early childhood education, basic education, vocational education, higher education, continuing education, private international colleges, training institutions, etc

8. It will mainly invite universities and scientific research institutions, transnational corporations, industry organizations, various domestic and foreign institutions, financial institutions, cultural and tourism institutions, radio and television media, cultural museums, theaters, tourist attractions, performing arts institutions, business activities and conferences, film and television production, webcast, e-sports, social networking, entertainment animation, various creative workshops (factories) AR\VR\XR、 Immersive industries, 5G+artificial intelligence, blockchain, Internet of Things, big data, cloud computing, IT enterprises, medical education, consumer electronics, optoelectronics/LED, commercial displays, electronic components, semiconductor chips, integrated circuits, retail and e-commerce, smart wearables and shopping, smart office, smart home, smart security, automobile manufacturing, national defense and military industry, aerospace, low altitude economy, rail transportation, logistics transportation, intelligent manufacturing enterprises, start-ups, related consumer electronics product distributors, agents and other fields.

Contact information of the Expo Organizing Committee:

Chongqing Zhongbo Exhibition Co., Ltd

Contact: Teacher Feng

Mobile phone and WeChat ID: 15923519466

Scope

2026 Chongqing Metaverse Industry and VR/AR Technology and Virtual Reality Application Expo - www.globalomp.com

2026 Chongqing Metaverse Industry and VR/AR Technology and Virtual Reality Application Expo - www.globalomp.com


Costs & Precautions

Please contact the exhibition organizer before participating in the exhibition to confirm.

Contact

  • Telephone:15923519466
  • Contact:Teacher Feng
  • Mobile:15923519466
  • Address:No. 66 Yuelai Avenue, Yubei District, Chongqing

Disclaimer

The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870

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