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The 22nd Guangzhou International Game and Amusement Equipment Theme Park and Cultural Tourism Industry Exhibition in 2026
Industry: Television / Entertainment / Sports
Cycle: Once a year
Time: 2026/05/10 - 05/12 (Sun To Tues Total 3 Days)    Error Correction
Address: Guangzhou China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhouHaizhu District No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
Sponsor:Guangdong Association of Foreign Economic Cooperation Enterprises, Guangdong Hong Kong Economic and Trade Cooperation Exchange Promotion Association
Organizer:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
180Days To Go
  • Company:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
  • Telephone:15626019944
  • Contact:Lu Feng
  • Mobile:13710285337
  • Address:No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City

INTRODUCTION

The 22nd Guangzhou International Game and Amusement Equipment Theme Park and Cultural Tourism Industry Exhibition in 2026 - www.globalomp.com

The 22nd Guangzhou International Game and Amusement Equipment Theme Park and Cultural Tourism Industry Exhibition in 2026 - www.globalomp.com

2026 Theme Park Exhibition | Indoor Park Exhibition | Scenic Area Equipment Exhibition | Amusement Equipment Exhibition | Amusement Equipment Exhibition | Toy Exhibition | Amusement Park Exhibition | Game Equipment Exhibition | Adult Game Exhibition | Anime Exhibition | Children's Park Equipment Exhibition | Naughty Castle Exhibition | Parent Child Park Exhibition | Light Show | Smart Tourism Exhibition | Tourism Performance Exhibition | Cultural and Tourism Creative Products Exhibition | Inflatable Amusement Exhibition | Water Park Equipment Exhibition | Theme Park Exhibition | Cultural and Tourism Technology Equipment Exhibition | Cultural and Tourism Exhibition | Gift Machine Exhibition | Doll Machine Exhibition | Vending Machine Exhibition | Parent Child Entertainment Product Exhibition | Indoor Park Exhibition | Game Exhibition | Game Machine Exhibition | Anime IP Exhibition | Amusement Equipment Exhibition | Water Amusement Facilities Exhibition | Guangzhou Game Exhibition | Cultural and Tourism Project Exhibition | Dynamic Film and Television Equipment Exhibition | Sound, Optoelectronic Technology Equipment Exhibition

2026 Asian Parks and Attractions Expo and the 22nd Guangzhou International Game and Amusement Equipment · Theme Park and Cultural Tourism Industry Exhibition

Date: May 10-12, 2026

Location: China Import and Export Commodity Fair, Guangzhou

Exhibition scale: 150000 square meters, with over 1500 exhibitors. Over 150000 viewers

Organizing Committee: Lu Feng 156 2601 9944 (same WeChat account)

Organizer

China Cultural and Entertainment Industry Association

Organizer

Guangdong Hongwei International Convention and Exhibition Group Co., Ltd

Co organizer:

Hot Games Magazine

Guangdong Scenic Area Industry Association

Hainan Tourism Scenic Area Association

Jilin Tourism Scenic Area Association

Liaoning Tourism Scenic Area Association

Anhui Tourism Association Tourism Scenic Area Branch

Jiangxi Tourism Association Scenic Area Branch

Shandong Tourism Industry Association Tourism Scenic Area Branch

Hebei Tourism Association

Xinjiang Uygur Autonomous Region Tourism Scenic Area (Point) Association

Jiangsu Tourism Association

Hunan Tourism Association Tourism Equipment and Camping Branch

Shanxi Tourism Association

Qinghai Provincial Cultural and Tourism Association

Henan Tourism Association

Fujian Tourism Association

Ningxia Tourism Association

Beijing Tourism Industry Association

Inner Mongolia Autonomous Region Tourism Association

Sichuan Tourism Scenic Area Management Association

Guangxi Tourism Association Scenic Area Branch

Heilongjiang Tourism Scenic Area Association

Henan Amusement Equipment Association

Guangzhou Toy and Gift Industry Association

Supporting units:

World Water Parks Association (WWA)

Indian Amusement Parks and Industry Association (IAAPI)

Russian Association of Amusement Parks (RAAPA)

Hong Kong Amusement Parks and Attractions Association (HKAAAPA)

International Theme Entertainment Association (TEA)

International Association of Leisure and Entertainment (IALEI)

International Federation of Parks and Recreation Operators (IFPRA)

The European Gaming and Amusement Federation (EUROMAT)

Australian Association of Recreation and Entertainment (AALARA)

Entertainment Services and Technology Association (ESTA) North America

National Association of Amusement Machine Operators of Australia (NAMOA)

Bulgarian Game Industry Manufacturing and Business Association

Zhongshan Game and Amusement Industry Association (ZGAA)

Guangzhou Panyu Animation and Entertainment Industry Association (GAGA)

Wenzhou Education Toy Industry Association

1、 Exhibition Introduction

On May 10-12, 2025, the 22nd Hongwei World Cultural and Tourism Industry Expo, jointly organized by industry authoritative organizations such as the China Cultural and Entertainment Industry Association and the China Tourism Scenic Area Association, as well as Hongwei Exhibition Group, was successfully held in Zone A and B of the China Import and Export Commodity Trading Exhibition Center in Guangzhou. The total exhibition area is 300000 square meters, with five major sections planned: amusement tourism, digital tourism, leisure tourism, water tourism, and IP economy. There are over 4000 exhibitors and more than 30000 pieces of cultural and tourism equipment, attracting more than 300000 visitors to visit and purchase. The Expo held over 30 conference and forum events during the same period, attracting more than 20000 guests and industry elites to attend, providing a one-stop solution for global cultural and tourism enterprises to upgrade their equipment and projects.

As an important thematic exhibition of the Expo, the Asian Parks and Attractions Expo has been successfully held for 21 sessions, closely cooperating with over 120 entertainment associations, scenic area associations, tourism associations, cultural and tourism alliances, and amusement alliances around the world. It organizes exhibitions and conferences, organizes group visits and purchases, and has a cumulative exhibition area of 970000 square meters, serving over 3500 enterprises and attracting nearly 1 million visitors per visit. Its scale and influence continue to expand.

In order to further promote the trading and market expansion of global cultural and tourism products, and assist in promoting technological innovation and model innovation in the industry, Hongwei Exhibition Group will continue to jointly organize the 2026 Hongwei · Asia Park and Scenic Spots Expo with relevant institutions, and the exhibition scale will continue to upgrade.

We sincerely invite the industry to participate in exhibitions and visits! 2026 Hongwei · Asia Park and Scenic Spots Expo Plan: Exhibition area: 150000 square meters, participating companies: 1500+, exhibited products: 15000+, visitors: 150000+, concurrent forums: 30+, attendees: 6000+

2、 Exhibition scope

1. Indoor amusement park: adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, jukeboxes; Parent child amusement park, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, naughty castle, toys DIY、 Building blocks, anime peripherals; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;

2. Theme parks: roller coasters, Ferris wheels, track racing cars, self controlled amusement equipment, dark rides, special film and television equipment, unpowered amusement equipment, water amusement facilities, inflatable amusement, jungle climbing, cute pet park, expansion training, parade performances, planning and design, engineering construction, etc;

3. Scenic area equipment: water and land transportation and sightseeing facilities in the scenic area; Tourist/leisure facilities in scenic areas, public health facilities in scenic areas, landscape lighting, commercial/sports facilities; Scenic area tourism system, ticket system; Scenic spot internet celebrities, amusement facilities, etc;

4. Digital Sports:

Digital sports equipment and devices: digital shooting, digital cycling, digital skateboarding, digital darts, digital basketball, smart table tennis, smart track, smart treadmill, smart sportswear, smart sports watch, smart sports monitoring headphones, smart stepper, smart trail, simulated golf, simulated racing, simulated skiing, simulated flight, etc.

Interactive sensory devices: interactive soccer, interactive cycling, interactive tennis, interactive archery, interactive sparring, interactive trampoline, interactive shooting, interactive wall, sensory rock climbing, sensory trampoline, human obstacle course, magic ball pushing, screaming slide, etc.

Cloud platform technology and intelligent systems: cloud teaching, cloud computing, cloud data, event broadcasting, motion capture systems, intelligent monitoring systems, communication network systems, operation software systems, venue specific systems, application information systems, office automation systems, computer room systems, etc.

Digital display technology and equipment: digital screens, cameras, wearable helmets, sensors, AI automatic recognition, naked eye 3D, holographic projection, wall combined projection, interactive projection, virtual simulation systems, stereoscopic video equipment, ring screen systems, 360 holographic imaging hardware equipment, founding display screens, 3D display systems and other software and hardware products.

5. Cultural tourism:

Cultural and tourism technology: cultural and tourism technology equipment, interactive multimedia, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc.

Smart tourism: ticketing management system, integrated analysis of tourism big data, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc.

Night tour performances: live performances, tourism performances, float parades, magic shows, audio-visual technology equipment, music fountains, water curtain lasers, stage lighting shows, immersive lighting performances, holographic imaging, etc.

Cultural and creative secondary consumption: cultural and tourism cultural and creative products, animation/cultural and tourism IP authorized products, cultural and tourism secondary consumption products, tourism goods, gifts, toys, souvenirs, handicraft gifts, etc.

Supporting services: investment/development/operation/management of cultural and tourism projects; Brand project promotion, investment attraction, and cooperation display; Cultural and tourism projects, cultural and tourism real estate, rural tourism, resorts, planning and design of characteristic towns, engineering packaging and construction; Scenic area activity planning, hosting and operation, educational and training institutions, project exhibitions, etc.

6. VR/AR/MR/XR: VR amusement park, VR tourism, VR theme park, VR escape room, VR shooting, VR cinema, VR driving, VR earthquake escape, VR fire escape, VR traffic safety, VR vocational training, VR industry training, VR legal education, VR early childhood education, VR super classroom, VR teaching system, VR panoramic scanning, AR glasses, VR hardware equipment, VR content creation, VR/AR cloud services, etc.

3、 Booth fee:

1. Domestic enterprises: ordinary standard booth: 12800 RMB/piece, net floor booth: 1180 RMB/㎡ (minimum rental area of 36 ㎡)

2. Overseas enterprises: Standard booth: USD 2400 per booth, Net floor booth: USD 300 per square meter (minimum rental area of 36 square meters)

4、 Target audience

1. Provincial cultural and tourism departments, municipal cultural and tourism bureaus, government cultural and tourism regulatory units, industry regulatory associations, and industry related organizations;

2. Large cultural and tourism groups, cultural and tourism investment institutions, tourism scenic area developers, real estate developers, and operators;

3. 5A/4A Resort, National Scenic Area, Red Tourism Scenic Area, National Forest Park, World Natural Heritage, World Cultural Landscape, World (National) Geopark, Ancient Town Tourism Development Zone, Mountain Leisure Resort;

4. Theme parks, ecological parks, urban parks, garden hot springs/lake tourism resorts, ecological nature reserves;

5. Museums, exhibition halls, science and technology museums, oceanariums, memorial halls, film and television bases, and themed industrial parks;

6. Automobile campsites, industrial tourism demonstration areas/points, yacht clubs, themed hotels and leisure clubs;

7. Development and operation of coastal tourist resorts, golf courses, urban commercial districts (squares), and art spaces;

8. Rural complex, leisure agricultural park, rural tourism scenic spot, and health and wellness base;

9. Various types of amusement equipment, amusement machine agents and distributors, indoor amusement park investors, sports fields, sports halls and other purchasers;

10. Various cultural and tourism investment institutions, education and training institutions, industry media, etc.

5、 Enterprise participation income

Brand exposure: With the extensive influence and strong promotion of the exhibition, the brand will be fully displayed, attracting global attention and enhancing brand awareness and reputation.

Market Expansion: Communicate directly with professional audiences and buyers from around the world, gain a deeper understanding of market demand, expand sales channels, tap potential customers, and inject new impetus into business growth for the enterprise.

Collaboration and Exchange: Establish close connections with outstanding enterprises, experts, and scholars in the industry, carry out collaborative exchanges, jointly explore new opportunities for industry development, and promote innovative development of enterprises.

Industry Insights: By visiting exhibitions and participating in concurrent events, one can stay up-to-date with the latest developments, technological trends, and market information in the industry, providing a strong basis for strategic decision-making for enterprises.


Scope

2、 Exhibition scope:

1. Indoor amusement park: adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, jukeboxes; Parent child amusement park, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, naughty castle DIY、 Building blocks, anime peripherals; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;

2. Theme parks: roller coasters, Ferris wheels, track racing cars, self controlled amusement equipment, dark rides, special film and television equipment, unpowered amusement equipment, water amusement facilities, inflatable amusement, jungle climbing, cute pet park, expansion training, parade performances, planning and design, engineering construction, etc;

3. Scenic area equipment: water and land transportation and sightseeing facilities in the scenic area; Tourist/leisure facilities in scenic areas, public health facilities in scenic areas, landscape lighting, commercial/sports facilities; Scenic area tourism system, ticket system; Scenic spot internet celebrities, amusement facilities, etc;

4. Digital Sports:

Digital sports equipment and devices: digital shooting, digital cycling, digital skateboarding, digital darts, digital basketball, smart table tennis, smart track, smart treadmill, smart sportswear, smart sports watch, smart sports monitoring headphones, smart stepper, smart trail, simulated golf, simulated racing, simulated skiing, simulated flight, etc;

Interactive motion sensing devices: interactive soccer, interactive cycling, interactive tennis, interactive archery, interactive sparring, interactive trampoline, interactive shooting, interactive wall, motion climbing, motion trampoline, human obstacle course, magic push ball, screaming slide, etc;

Cloud platform technology and intelligent systems: cloud teaching, cloud computing, cloud data, event broadcasting, motion capture systems, intelligent monitoring systems, communication network systems, operation software systems, venue specific systems, application information systems, office automation systems, computer room systems, etc;

Digital display technology and equipment: digital screens, cameras, wearable helmets, sensors, AI automatic recognition, naked eye 3D, holographic projection, wall combined projection, interactive projection, virtual simulation systems, stereoscopic video equipment, ring screen systems, 360 holographic imaging hardware equipment, founding display screens, 3D display systems and other software and hardware products;

5. Cultural tourism:

Cultural and tourism technology: cultural and tourism technology equipment, interactive multimedia, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc.

Smart tourism: ticketing management system, integrated analysis of tourism big data, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc.

Night tour performances: live performances, tourism performances, float parades, magic shows, audio-visual technology equipment, music fountains, water curtain lasers, stage lighting shows, immersive lighting performances, holographic imaging, etc.

Cultural and creative secondary consumption: cultural and tourism cultural and creative products, animation/cultural and tourism IP authorized products, cultural and tourism secondary consumption products, tourism goods, gifts, toys, souvenirs, handicraft gifts, etc.

Supporting services: investment/development/operation/management of cultural and tourism projects; Brand project promotion, investment attraction, and cooperation display; Cultural and tourism projects, cultural and tourism real estate, rural tourism, resorts, planning and design of characteristic towns, engineering packaging and construction; Scenic area activity planning, hosting and operation, educational and training institutions, project exhibitions, etc.

6、VR/AR/MR/XR:

VR amusement park, VR tourism, VR theme park, VR escape room, VR shooting, VR cinema, VR driving, VR earthquake escape, VR fire escape, VR traffic safety, VR vocational training, VR industry training, VR legal education, VR early childhood education, VR super classroom, VR teaching system, VR panoramic scanning, AR glasses, VR hardware equipment, VR content creation, VR/AR cloud services, etc.


Costs & Precautions

Please contact the exhibition organizer before participating in the exhibition to confirm.

The 22nd Guangzhou International Game and Amusement Equipment Theme Park and Cultural Tourism Industry Exhibition in 2026 - www.globalomp.com

The 22nd Guangzhou International Game and Amusement Equipment Theme Park and Cultural Tourism Industry Exhibition in 2026 - www.globalomp.com


Contact

  • Company:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
  • Telephone:15626019944
  • Contact:Lu Feng
  • Mobile:13710285337
  • Address:No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City

Disclaimer

The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870

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