- Industry: Television / Entertainment / Sports
- Cycle: Once a year
- Time: 2026/05/10 - 05/12 (Sun To Tues Total 3 Days) Error Correction
- Address: Guangdong China Import and Export Fair Exhibition Hall (Canton Fair Exhibition Hall) ChinaGuangdong ProvinceGuangzhouHaizhu District No. 380 Yuejiang Middle Road, Haizhu District, Guangzhou City
- Sponsor:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Organizer:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Company:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Contact:Lu Feng 15626019944
- Mobile:13710285337
- E-mail:461093903@qq.com
- Address:7th Floor, Block C, Poly World Trade Center, No. 1000 Xingang East Road, Haizhu District, Guangzhou City
INTRODUCTION


2026 Metaverse Exhibition | Metaverse Culture and Tourism Exhibition | Digital Entertainment Exhibition | KTV Bar Equipment Exhibition|
Digital Tourism Exhibition | Digital Sports Exhibition | Digital KTV Bar Cinema Exhibition | Cinema Playback Equipment Exhibition
The 5th World Metaverse Ecological Expo 2026
The 2nd World Metaverse Ecology Expo (MEE 2026)
2026 Metaverse Culture, Tourism, and Digital Entertainment KTV、 Bar and Cinema Expo
2026Metaverse Culture & Tourism, Digital Entertainment, KTV, Bar & Cinema Expo
Time: May 10-12, 2026
Location: China International Import and Export Fair Exhibition Hall, Guangzhou
Scale: 50000 square meters; 2500 booths; 500 exhibitors
Host: Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
Supporting unit: China Entertainment Designers Association Asian Entertainment Venue Owners Alliance Association
Organizer: Guangzhou Hongwei Digital Vision Exhibition Co., Ltd
Industry media:
Digital Display Online, Video Knight, China Projection Network, China Audiovisual Network, Digital Signage Network, Audio Network ARinChina、 93913 Virtual Reality, VR Gyroscope, China Audio and Lighting Network, China KTV Network, China KTV Portal Network, China Audio Network, Shenzhou Audio Network, China Audio First Network, Huicong Audio and Lighting Network, Stage Lighting Network, Digital Audio and Video Engineering Network, China Lighting and Sound Magazine, Audiovisual China, Global Audio Network, Stage Lighting Network, "Electroacoustic Technology", "Electroacoustic Equipment", "Discovery Resources", "International Performing Arts", "Modern Television Technology", "Yima Lion", "China Lighting and Sound", "Professional Audiovisual", Avi Audio Network, Electroacoustic Network, Huicong Security Network, Huicong Professional Audio and Lighting Network, Architecture Talent Network, Microphone Equipment and Sound Network, Suozhan Network, Projection Era Network, Stage Design World, Xichang Electrical City, Xichang Electrical Hub, Star Light Electrical City Excellent Meeting Network, Amusement Industry Magazine, China Digital Audiovisual Network, China Digital Audiovisual Engineering Network, China Projection Network China Intelligent Building Information Network, China Audio Network, Second hand Lighting and Sound Network, Huanchang KTV Global Entertainment Network, National Bar Network, Zhengzhou Bar Network, China Bar Network, HIFI Audiovisual Fever Network, China Audio Forum, Audio Noble Network, China Audio Design Network, China Audio Talent Network, Good Exhibition Network, China Industry Exhibition Network, China Lighting Network, LED Large Screen Network, China Professional Audiovisual Network, Audiovisual Talent Network, China Civil Audiovisual Network, etc.
1、 Exhibition Background
The Metaverse is an important component of the future economy and one of the hottest concepts today. In December 2021, the Central Commission for Discipline Inspection and the National Supervisory Commission issued a document stating that in the future, metaverse social and gaming, metaverse retail and e-commerce, as well as metaverse infrastructure and industry, will become the main application directions of metaverse in China; Local governments have also issued supportive policies such as the "10 Measures for the Metaverse in the Greater Bay Area", strengthening the forward-looking research and development of the underlying core technology capabilities of the metaverse, promoting the development of new terminals for deepening perception and interaction, and the construction of systematic virtual content, exploring industry applications.
Among them, innovative achievements in metaverse ecological technology such as big data, cloud computing, and artificial intelligence have integrated digitization into all aspects of people's production and life. The emergence of various immersive tourism, social, and entertainment methods that integrate virtual reality, augmented reality, naked eye 3D, and digital human interaction has had a disruptive impact on traditional business formats.
At the same time, with the gradual enhancement of the consumption power of the new generation of young people - Generation Z, the overall consumption environment and level of society are undergoing changes, and the consumption concept is shifting from focusing on the ultimate results of consumption to focusing on the consumption experience. Therefore, the deep integration of virtual and reality, trendy entertainment, immersive and other formats in the metaverse of cultural tourism/KTV/bars/cinemas provides a direction for major enterprises and businesses to break away from traditional homogenization and create new business models.
2、 Exhibition Introduction
Metaverse Culture, Tourism, and Digital Entertainment KTV、 The Bar and Cinema Expo (formerly known as the Asia Digital Tourism and Performing Arts Industry Expo, formerly known as the Guangzhou International KTV, Disco, Bar Equipment and Supplies Exhibition) is hosted by Guangdong Hongwei International Convention and Exhibition Group, organized by Guangzhou Hongwei Digital Visual Exhibition Co., Ltd., and supported by multiple associations, media, and enterprises. It is held annually from May 10th to 12th at the China Import and Export Fair Exhibition Hall in Guangzhou. It is a highly influential professional exhibition and trade platform in the fields of domestic cultural and tourism, digital cultural and tourism, projection lighting, night tours and performances, social entertainment, immersive spaces, and more.
On May 10-12, 2026, Guangdong Hongwei International Convention and Exhibition Group Co., Ltd. will jointly organize the 2024 Metaverse Cultural Tourism and Digital Entertainment event with multiple industry associations, media outlets, and leading enterprises, including the China Entertainment Designers Association and the Asian Entertainment Venue Owners Alliance, at the Guangzhou Canton Fair Exhibition Hall KTV、 Bar and cinema exhibitions.
This expo will deepen industrial trade and cooperation in a more proactive and efficient manner, integrate diversified carriers, promote metaverse entertainment related ecological enterprises, expand and guide new consumption in the entertainment industry, promote the layout of new economy and new track, and continue to provide exhibitors with opportunities to explore new markets; Search for high-quality supply channels for distributors and agents; Provide a procurement platform for industry practitioners and operators; Provide a platform for learning theories and seeking technical support for the digital transformation of traditional industries and enterprises.
5、 Target audience
(1) Government agencies and their affiliated units: such as provincial cultural and tourism departments, municipal cultural and tourism bureaus, government cultural and tourism supervisory units, cultural and entertainment supervisory units, network security supervisory units, industry supervisory associations, and industry related organizations; Provincial/municipal/district government units, enterprises and institutions, control/procurement/research departments in the metaverse field, etc; Sports and cultural authorities, sports education and training management departments, KTV bars, clubs, nightclub management units, sports and fitness departments in various provinces and cities KTV、 Bar and cinema associations, etc;
(2) Trade procurement groups: large cultural and tourism groups, cultural and tourism investment institutions, tourism scenic area developers, real estate developers, operators; Manufacturers, distributors, agents, engineers, import and export traders, service providers, wholesalers, retailers of metaverse, digital entertainment, digital/traditional KT V bars, digital/traditional cinemas, digital sports, digital amusement park software and hardware/equipment facilities; Nighttime design companies, decoration engineering companies, entertainment management companies, safety consulting companies, etc;
(3) Design units: Hotel design, KTV design, mass market KTV design, bar design, nightclub design, clubhouse design, homestay design, hospital design, hot spring design, resort hotel design, rural complex, characteristic town design, ancient architecture design, resort creation, cultural and tourism planning, night tour planning, county-level tourism, ancient architecture design, characteristic town planning and design, ancient town design, cultural and tourism planning, interior design, hotel design, homestay design, commercial space design, exhibition space design, cultural and tourism design, etc;
(4) Service industry venues: themed hotels, leisure clubs, shopping malls, bars KTV、 Cinema, concert hall, theater, studio, recording studio, television station, sports arena, museum, exhibition hall, science and technology museum, oceanarium, memorial hall, film and television base, theme industrial park, urban commercial district (square), art space development and operation operator; 5A/4A Resort, National Scenic Area, Red Tourism Scenic Area, National Forest Park, World Natural Heritage, World Cultural Landscape, World (National) Geopark, Ancient Town Tourism Development Zone, Mountain Leisure Resort; Theme parks, ecological parks, urban parks, garden hot springs/lake tourism resorts, ecological nature reserves; Automobile campsites, industrial tourism demonstration areas/points, coastal tourism resorts, rural complexes, leisure agriculture parks, rural tourism scenic spots, and health and wellness bases; Investment, operation and management institutions for golf courses, yacht clubs and other places;
(5) Related service providers: architecture and building design, construction companies, engineering companies, facility management, system integrators, installers, rental equipment installation companies, project production companies, commercial beauty enterprises, cultural tourism/commercial activities/celebration general contracting/planning/hosting companies, performing arts and art groups and training institutions, sports and fitness training institutions, etc;
(6) Other: Industry media in the fields of culture, sports, tourism, electronic technology, metaverse, television media, outdoor media, online media, and new media; Colleges, research institutions, teaching, designers, individual researchers and developers, scene designers, art designers, etc; Market promotion consulting agencies, telecom operators, Internet content providers, technicians, investment and financing personnel, etc.
6、 Promotion and publicity
(1) Domestic and international customer service departments will use telephone, SMS, email, fax, Weibo, WeChat APP、 Invite the target audience through mini programs, self media, magazine promotion, and other means;
(2) The organizing committee will release exhibition information through over 300 mass media, online media, and professional media to attract buyers to attend;
(3) The organizing committee will send invitation letters, invitations, tickets, briefings, etc. to professional buyers;
(4) Promote exhibition information to the industry and attract more professionals to attend similar exhibitions and related forums both domestically and internationally;
(5) We will hold a press conference to release exhibition information through global media and expand the influence of the expo both domestically and internationally;
(6) Publicize the exhibition and exhibitors through WeChat official account, video number, Tiktok and other platforms;
(7) Invite industry media, television stations, and mass media to conduct interviews and reports at the exhibition site;
Supporting media: China.com Guangdong, China News Network CCTV- Zhongshi Culture Communication Network, China Finance and Economics Network, China Industry and Economic Information Network, Zhonghong Network, China Daily Network, International Online, Guangdong Channel of China National Radio, Overseas Network of People's Daily, People's Daily "People's Weekly" Network, Guangming Network Xinhua News Network - Enterprise Information, China Business News/Network, China Economic Times/China Economic News Network, China Industry and Economic News/Network, China Trade News/China Trade News Network, China Enterprise News/Network, China Economic Guide/Network, Global Network, China Business Daily Network, Sina Technology Focus, NetEase Subscription, Today's Headlines, Xinhua Online, Sohu Technology/Media, International Industry Network, Tencent Express, Phoenix Guangdong Channel, Shenzhen Hong Kong Online, China Tourism News Network, China Tourism News Network Business News Network, China Leyou Network, NetEase Video, Tencent Video, Sohu Video, Phoenix Video Video Knight, China Projection Network, China Audiovisual Network, Digital Signage Network, Audio Network, 87870VR, Gaming Bus, Sina Games, 17173, Wandering Starry Sky, KTV Gaoshen, Top Media, Ai Bar, China Nightclub, Nightclub Network, etc ..
7、 Exhibition fees
luxury
Standard booth for domestic enterprises (RMB) 15800 yuan/piece Specification: 3m × 3m, including three white fence boards (2.5 meters high), one negotiation table, two folding chairs, two fluorescent lamps, Chinese and English lintel board light box spray painting, garbage bin, carpet, 500W lighting socket. The booth organizer will carry out unified luxury decoration on the booth, effectively reflecting the overall strength and image of the exhibiting enterprises.
Overseas enterprises (USD) 3000 USD per unit
Indoor open space for domestic enterprises (RMB) starting at 1180 yuan/m2 and 36 square meters for rent, excluding any facilities. Exhibitors need to design and decorate on their own, and the organizing committee will charge a special decoration management fee of RMB 28 yuan/m2
Overseas enterprises (USD) 260 USD/m2
8、 Advertising expenses
Cover of conference advertisement: 20000 yuan/page Cover: 15000 yuan/page Cover 2: 10000 yuan/page
Title page: 10000 yuan/page Cover three: 15000 yuan/page Color inner page: 5000 yuan/page
There are advertising spaces outside and inside the on-site advertising exhibition hall for investment. Interested parties please contact the organizing committee
Scope
3、 Exhibition scope
(1) Digital cultural tourism: featured towns, theme parks, theme parks, tourism performances, smart tourism, digital entertainment, night tours, theme park planning and design, cultural tourism planning and design, scenic spot design, cultural and creative product design, etc., real-life performances, tourism performances, lantern performances, magic performances, performance companies, scenic light festivals, light and shadow shows, water shows, sound and light technology equipment, water curtain lasers, stage machinery, sound and light smoke special effects, scenic spot project promotion, cultural and tourism integration demonstration products, creative museums and facilities, tourism cultural and creative consumer goods products, new cultural and tourism IP creativity, tourism health facilities and formats, scenic spot supporting catering, imaging, film and television, animation, etc;
(2) Digital exhibition: Arc screen, sky screen, water screen, 3D/4D dynamic cinema, 360 ° ring screen, multi-channel ball screen system, multi-channel folding screen, air screen imaging, water screen imaging, LED display screen, LED interactive floor tile screen, LED transparent screen, LED small pitch, LED film screen, single screen split display, single screen individual display, arbitrary combination display, full screen LCD splicing, double splicing LCD splicing screen, vertical screen display, 270 degree screen, 360 degree screen, large screen interactive touch screen, stereoscopic projection, interactive projection, holographic projection, wall projection, ground projection, interactive ground projection system, infrared sensing system, multimedia image, projection equipment, single-sided 180 ° holographic projection, display system, multimedia image, water screen Interactive projection system, interactive touch;
(3) Digital entertainment: digital amusement park, digital dining bar, digital theater, digital oceanarium, digital VR amusement park, immersive restaurant, sensory interaction, digital tourism, VR esports, holographic theater, children's digital amusement park, digital game content, interactive games, projection interaction, cloud games;
(4) Digital Sports and Exercise: Digital Shooting, Digital Cycling, Digital Skateboarding, Digital Darts, Digital Basketball, Smart Table Tennis, Smart Track, Smart Treadmill, Smart Sportswear, Smart Sports Watch, Smart Sports Monitoring Earphones, Smart Stepper, Simulated Golf, Simulated Racing, Simulated Skiing, Simulated Flight, Interactive Football, Interactive Cycling, Interactive Tennis, Interactive Archery, Interactive Fighting, Interactive Trampoline, Interactive Shooting, Interactive Wall, Sensory Climbing, Sensory Trampoline, Human Challenge, Magic Pushing Ball, Scream Slide, etc., Motion Capture System, Intelligent Monitoring System, Communication Network System, Operation Software System, Venue Specific System, Application Information System, etc;
(5) Digital KTVs, bars/cinemas/hotels: private cinemas, holographic immersive hotels, immersive digital K-bars, immersive projectors, sky KTVs, panoramic KTVs, immersive internet famous restaurants, internet famous KTV bars, immersive internet cafes, digital music bars, digital nightclubs, mass market KTVs, business party KTVs, mini KTVs, clubs/KTV bars/discos and other entertainment brand image display and promotion, as well as franchise of chain institutions;
(6) Entertainment space design and entertainment venues: Entertainment space planning and design, professional decoration engineering companies, safety consulting and marketing management agencies, entertainment management software;
(7) KTV bar professional equipment: lighting, sound system, intelligent control system, stage machinery, and sound, light, and smoke special effects equipment LED、 Fog screen system, broadcasting and video system, projector and peripheral equipment, engineering TV and LCD splicing wall, large screen, touch screen, set-top box, song ordering machine/equipment/system/accessories, singing table, DJ equipment, microphone and accessories, recording and mixing equipment, amplifier, effect processor, catering management system, monitoring system, night game equipment, etc;
(8) Indoor and outdoor decoration and furnishings of KTV bars: LED lighting, fiber optic lighting, bar lights, fire-resistant/soundproof/silencing/sound-absorbing materials, entertainment venue glass, glass splicing, ice sculptures, mosaics, crystal columns, crystal curtains, patches, translucent stones, luminescent stones, art decorative panels, handicrafts, floors, carpets, wallpapers, murals, KTV nightclub bar sofas, coffee tables, wine cabinets, bar chairs, air conditioning and air treatment equipment, KTV bar outdoor decoration and lighting, etc;
(9) KTV bar supplies, drinks and food: KTV nightclub clothing, wine mixing equipment, wine and wine mixing supplies, wine racks, bar cars, coffee machines, Shaved ice, KTV/bar toys, wireless laser shooting entertainment system, cold flame, luminous accessories, dart machines, foreign wine, red wine, beer and other drinks and food.
(10) Cinema playback equipment and other facilities and equipment: rail cinemas, ball screen cinemas, projectors, digital film equipment, stereoscopic film equipment, sound reproduction equipment, projection equipment, red light reproduction, power amplifiers, projection lenses, xenon lamp light sources, screens, stage curtains, special effects equipment, ticketing and ticket checking equipment, 3D/4D/5D glasses, video glasses, VR helmets, VR panoramic recording machines, 360 panoramic playback platforms, VR panoramic technology services, screen seats, intelligent management systems, operation systems, etc;
Costs & Precautions
Please contact the exhibition organizer before participating in the exhibition to confirm.


Contact
- Company:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
- Contact:Lu Feng 15626019944
- Mobile:13710285337
- E-mail:461093903@qq.com
- Address:7th Floor, Block C, Poly World Trade Center, No. 1000 Xingang East Road, Haizhu District, Guangzhou City
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870



