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The 16th VR/AR Technology Exhibition in 2024 is cordially invited to participate
Industry:

Office / Culture & Education / Art

Time:

2024/03/30 - 03/31 (Sat To Sun Total 2 Days)    Error Correction

Address:

Sichuan Chengdu Century City New International Convention and Exhibition Center ChinaSichuan ProvinceChengdu CityWuhou District 198 Century City Road, Wuhou District, Chengdu City, Sichuan Province

Sponsor:

The Organizing Committee of the Western China Education, Sports and Medical Integration Expo:

Organizer:

Chongqing Ganghua Exhibition Co., Ltd

Closed

INTRODUCTION

The 16th VR/AR Technology Exhibition in 2024 is cordially invited to participate - www.globalomp.com

The 16th VR/AR Technology Exhibition in 2024 is cordially invited to participate - www.globalomp.com

The 16th VR/AR Technology Exhibition in 2024 is cordially invited to participate

Time: March 30-31, 2024 Location: Chengdu Century City New International Convention and Exhibition Center

Time: June 22-23, 2024 Location: Chongqing Yuelai International Expo Center

Organizer: Organizing Committee of the Western China Education, Sports and Medical Integration Expo

Organizer: Chongqing Ganghua Exhibition Co., Ltd

Expo Theme: Responsibility Education, Science and Education, Revitalization of the Country

Exhibition background

With the development and transformation of the information industry, new educational technologies are emerging one after another. With the rise of the VR/AR industry, VR/AR education has also attracted the attention of numerous educational institutions and students. The development and application of new educational technologies will undoubtedly bring new vitality and changes to the development of China's education industry. How to successfully apply VR/AR educational technology to future educational development is a result worth looking forward to.

In order to promote the rapid development of China's VR/AR industry and strengthen international exchanges and cooperation, the 2024 Western China VR/AR Technology Exhibition was grandly held in Chengdu and Chongqing. The purpose of this expo is to showcase advanced VR&AR hardware equipment, perception equipment, tactile feedback equipment, production equipment, VR&AR systems, technology, software, games, holographic technology and other products, providing an important platform for economic and technological cooperation and product exchange for the development of the industry, promoting the close integration of VR and AR technology with modern life, and providing a broad promotion platform and professional services for VR and AR industry enterprises, It will bring revolutionary innovation and integration to the development of the industry.

The 2024 West China (Chengdu and Chongqing) International VR/AR Technology Exhibition, as a special exhibition area of the West China Education Expo, aims to jointly promote the application and industrial development of VR and AR technologies. To facilitate the signing of VR, AR technology cooperation, and technology achievement trading projects. The Education Expo has a wide audience, customer base, and social attention, and there is also a lot of media coverage during it. Merchants can leverage the influence of the Education Expo to promote and promote new achievements in VR and AR technologies, promote exchanges and cooperation with international and domestic fields, and seek partners.

This exhibition will deepen the development of VR/AR vertical fields, not only in education, but also actively explore cross-border innovation opportunities. With the deepening development of world multipolarity, economic globalization, cultural diversity, and social informatization, the global governance system has undergone profound changes. Whoever occupies the high ground in informatization can seize the opportunity, gain advantages, security, and future. Developed countries continue to promote information technology innovation, accelerate the process of economic and social digitization, and fully consolidate their leading advantages. Developing countries seize opportunities for industrial chain restructuring and adjustment, promote transformation and development through informatization, and actively seek to take the initiative in development. Countries around the world are accelerating their strategic layout in cyberspace, and the game surrounding key resource acquisition and international rule formulation is becoming increasingly acute and complex. Accelerating the development of informatization and building a digital country has become a global consensus.

This exhibition will vigorously develop a new generation of information technology, break through a number of key technologies such as virtual and real fusion rendering, true 3D presentation, real-time positioning registration, and human friendly virtual reality technology, and form core equipment with independent intellectual property rights such as high-performance true 3D displays, intelligent glasses, motion capture and analysis systems, and personalized virtual reality devices. Basic standards for virtual reality and augmented reality technology in terms of display, interaction, content, interface, and other aspects have been established. To achieve professional and mass demonstration applications in industries such as industry, healthcare, culture, and entertainment, and cultivate virtual reality and augmented reality industries.

In recent years, China's virtual reality industry has developed rapidly, and related key technologies have further matured. Breakthroughs have been continuously made in technology fields such as image quality, image processing, eye capture, 3D sound field, and machine vision. VR/AR technology is increasingly being applied in many fields such as gaming, film and television, healthcare, education, e-commerce, live streaming, social networking, architecture, tourism, military, security, and real estate. With the driving force of 5G commercialization and AI technology, the AR/AR industry is expected to usher in a true spring. An international and professional exhibition platform will gather numerous VR/AR influential exhibitors, fully showcase the VR/AR industry chain, create a deep technology exchange platform, and fully explore new industry development needs through industry trend interpretation, policy guidance, and technology sharing, jointly explore new market opportunities.

The exhibition content will cover everything from AR/VR product accessories, AR/VR products, application platforms, software development, to content production, etc. Build a platform for production suppliers and purchasing consumers in the virtual reality industry to showcase technology, exchange information, expand networks, and purchase products. VR makes the world more exciting, providing the largest industry finance integration platform in China's virtual reality field, showcasing the latest achievements, cutting-edge technologies, and products in the field of virtual reality,

The VR/AR industry is receiving increasing attention, and as a key content mentioned in the 14th Five Year Plan, it plays an important role in promoting the digital transformation of the real economy. It is expected that the global AR market size will reach $340.16 billion by 2028, with a compound annual growth rate of 43.8% from 2021 to 2028. IDC predicted at the beginning of this year that China will continue to be the country with the largest global expenditure on AR/VR in 2023, with a global market share of 56%. These predictions are gradually becoming reality with the booming development of China's XR industry.

In recent years, the rapid development of 5G, cloud computing, and AI has provided strong infrastructure for the development of the XR industry, accelerating the landing process of XR technology in the commercial field. At present, XR technology has been widely applied in social, entertainment, retail, home decoration and home furnishing, cultural tourism, education and other fields. Enable ordinary consumers to enjoy the ultimate experience brought by XR technology. The continuous innovation of XR technology, which serves intelligent terminals, automobiles, integrated media, online education, interactive entertainment, short videos, social media and other fields, is benefiting a large number of industries and creating more opportunities for growth in various industries. With the gradual improvement of the XR industry chain, in the future, XR's empowerment of various industries will show a strong "round effect", and many industries will usher in comprehensive digital upgrading. At the same time, XR will also fully integrate with more industries, giving rise to more business models and creating more commercial value.

VR and AR technologies have attracted much attention, with intelligent products and technologies such as voice robots, intelligent recognition, and virtual reality making a concentrated debut, including the world's first mass-produced VR all-in-one machine, VR devices such as Storm Magic Mirror, VR helmets, and other technological products. Viewers wear VR helmets, smart glasses, and other devices on site to get up close to high-tech products and experience the freshness and magic brought by technological innovation. In recent years, the development of VR and AR technologies has been evident to all, and the industry prospects and development potential of VR and AR technologies will reach a new height in the coming years.

Fully participate in the virtual reality industry's upstream and downstream industries, and build an international, cutting-edge, and market-oriented high-end cooperation and exchange platform; A diversified promotional platform that captures different types of professional audiences and high potential buyers, with strong data accumulation and market awareness.

Exhibition schedule

Chengdu (Chengdu Century City New International Convention and Exhibition Center)

Time: March 30-31, 2024 Location: Chengdu Century City New International Convention and Exhibition Center

Exhibition setup time: March 29, 2024 8:30-24:30

Exhibition time: March 30-31, 2024, 9:00-17:30

Dismantling time: March 31, 2024 at 17:30 pm

Second Chongqing (Chongqing Yuelai International Expo Center)

Time: June 22-23, 2024 Location: Chongqing Yuelai International Expo Center

Exhibition setup time: June 21, 2024 8:30-24:30

Exhibition time: June 22-23, 2024, 9:00-17:30

Dismantling time: June 23, 2024 at 17:30 pm

Professional audience invitation:

1. Education: education, training, enterprise and architecture, conference venue owners, real estate, retail, etc

2. Trade: manufacturers, wholesalers, distributors, distributors, retailers, importers, exporters, agents, etc;

3. Service providers: architecture and building design, builders, engineers, facility management, system integrators, installers, rental equipment installation companies, project production companies, event organizers and planning companies, system engineering, etc;

4. Service industries: comprehensive vacation destinations, transportation, clubs, shopping malls, theme parks, sports venues, bars, KTVs, etc;

5. Performance venues: cinemas, exhibition halls, music halls, theaters, etc;;

6. Other: performing arts, art groups, media, universities, scientific research, teaching, associations, research and development, games, entertainment, education, healthcare, film and television, e-commerce, real estate, transportation, tourism, industry, aerospace, national defense, individual groups, VR product purchasers, military aerospace, interior design, real estate development, industrial simulation, emergency simulation, road and bridge, geography, hydrogeology, training and practical training, shipbuilding Automotive simulation, rail transit, energy field, biomechanics, etc

7. Early childhood education, basic education, vocational education, higher education, continuing education, private international colleges, training institutions, etc


Scope

Exhibition content

1. VR/AR hardware devices: display devices, input devices, data devices, tracking devices, tracking systems, positioning systems, other tracking devices, etc;

2. VR/AR technology: stereoscopic display technology, environmental modeling technology, realistic real-time rendering technology, 3D virtual sound technology, visual real-time dynamic rendering technology, human-machine natural interaction technology, sensing technology, physical simulation technology, 3D holographic technology, real-time collision detection technology, etc;

3. VR/AR system equipment: immersive virtual reality systems, desktop virtual reality systems, augmented virtual reality systems, distributed virtual reality systems, visual perception devices, auditory perception devices, tactile feedback devices, information processing systems, etc;

4. VR production equipment and accessories: VR system semiconductors, displays, optical lenses, optical modules, micro displays, sensors, display chips, displays, microelectronics technology and system integration, etc;

5. VR/AR software: modeling tool software, development tool software, web3D technology, cult3D technology, VRML virtual reality modeling language, panoramic technology, etc;

6. VR/AR entertainment: VR paradise, VR tourism, VR/AR driving, VR modeling game, VR shooting game, digital cinema, digital film, interactive multimedia, somatosensory interaction, 3D projection ball screen cinema, 360 holographic projection, five-dimensional cinema, VR film and television, VR theme park, VR racing, VR dancing, VR secret room escape, VR anime, etc;

7. VR/AR safety science popularization series: earthquake escape (campus scene/family scene), fire escape (campus scene/subway scene/shopping mall scene/family scene/office scene/hotel scene/library scene/dormitory scene/school bus scene/high-rise scene), common law module (wine driving experience/drug control experience), hidden danger troubleshooting (dormitory scene/family scene), emergency treatment (oil pan fire/stove fire/gas leakage/induction cooker fire), traffic safety (pedestrians/non motor vehicles/buses/traffic sign identification), self heating disaster (rainstorm avoidance/debris flow avoidance/earthquake typhoon avoidance/sand storm avoidance), large city risk avoidance (urban ruins Scene), VR party building, VR red tourism, etc;

8. VR/AR education: VR education research, VR teaching systems, VR early childhood education, K12 teaching courses, multi person space courses, VR super classrooms, VR maker experience and solutions, future classroom solutions, VR super training, VR professional experience solutions, etc;

9. VR/AR real estate and home furnishings: 720 ° family home decoration experience, VR panoramic scanning, VR home decoration exhibition and sales system, VR viewing, big data VR cloud service desk, shopping guide VR/AR interaction, VR+scene e-commerce, 3D panoramic virtual, etc;

10. VR/AR application solutions: automotive manufacturing, industrial water conservancy, equipment manufacturing, aerospace, military, medical and health, energy engineering, smart cities, smart education, smart tourism and life, etc;

11. Intelligent visual devices: 3D scanning, air imaging, holographic interactive devices, fog screens, 3D interactive projection, artificial intelligence, visual creative services, black technology software, naked eye 3D, etc;

12. Digital exhibition display technology: multimedia systems and application technology, 3D holographic phantom imaging, intelligent central control system, slide TV, immersive cinema, LCD splicing screen, etc;

13. Digital content display: holographic stage, concert solution, fire experience hall solution, enterprise exhibition hall solution, real estate exhibition hall solution, multimedia exhibition hall design, big data experience hall solution, exhibition hall solution, planning hall solution, smart agriculture multimedia solution, anti-corruption exhibition hall solution, public safety exhibition hall solution, cultural heritage digital solution, smart campus multimedia solution, enterprise exhibition hall solution, virtual simulation teaching solution, exhibition hall solution, theme park multimedia solution, youth legal education base solution, holographic wedding, restaurant multimedia solution, mobile communication digital exhibition hall solution, smart weather multimedia solution, power grid exhibition hall solution, historical museum multimedia solution Smart library solutions, tavern multimedia solutions, medical industry multimedia solutions, aerospace exhibition hall solutions, museum multimedia design solutions, science popularization multimedia solutions, real estate sales exhibition hall solutions, sound and optical system solutions Cultural engineering plans, cultural tourism plans, etc;


Costs & Precautions

Please contact the exhibition organizer for implementation before participating in the exhibition.

The 16th VR/AR Technology Exhibition in 2024 is cordially invited to participate - www.globalomp.com


Contact

  • Telephone:15923519466
  • Truename:Teacher Feng
  • Mobile:15923519466
  • Address:198 Century City Road, Wuhou District, Chengdu City, Sichuan Province

Disclaimer

The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870

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