The 17th Zhongshan International Game and Amusement Expo 2025
- Industry: Television / Entertainment / Sports
- Time: 2025/10/16 - 10/18 (Thur To Sat Total 3 Days) Error Correction
- Address: Zhongshan · Guangdong Zhongshan Expo Center ChinaGuangdong Provincezhongshan city Boai 6th Road, Zhongshan City, Guangdong Province
- Sponsor:China Cultural and Entertainment Industry Association, Zhongshan Game and Amusement Industry Association, Zhongshan Cultural Industry Promotion Association
- Organizer:Guangdong Hongwei International Convention and Exhibition Group Co., Ltd
INTRODUCTION
The Zhongshan International Game and Amusement Expo (referred to as Zhongshan Game Expo) is a benchmark exhibition in the global game and amusement industry, serving as an important bridge connecting domestic and international amusement markets. In order to further promote innovation and upgrading of the global gaming and entertainment industry, and facilitate exchanges and cooperation between domestic and international industries, the 17th Zhongshan Tourism Expo is scheduled to be held from October 16-18, 2025 at the Zhongshan Expo Center/Guangdong Gaming and Entertainment Cultural Industry City in Guangdong. The planned exhibition area for this year's exhibition will reach 60000 square meters, with exhibits covering various types of mechanical amusement facilities, water park facilities, non powered amusement facilities, video game equipment, indoor amusement parks/children's playgrounds, parent-child entertainment (children's) equipment, inflatable air models, VRAR/interactive entertainment equipment, digital cultural and tourism technology, scenic spot sightseeing transportation/small train products, night play lighting products, homestay/camping/travel products, park scenic spot management systems, park planning and design, as well as building block DIY, trendy gifts and other supporting accessories. It is expected that 500 companies will participate in the exhibition, and 60000 visitors will visit and purchase on-site.
The 2025 Zhongshan Amusement Expo, with the theme of "Smart Entertainment · Creating a Shared Future", will hold a series of professional forums and activities, including the opening ceremony of the 2025 Zhongshan Amusement Expo, the selection and award ceremony of the 2025 "Golden Tripod Award", the 2025 Amusement Equipment Industry Safety Technology Exchange Conference, the 2025 China Cultural and Tourism Industry Future Development Conference, the 2025 China Indoor Amusement Park Development Conference, and the 2025 Zhongshan Game and Amusement Industry Development Forum. The aim is to build an industry exchange and cooperation platform, promote technological innovation and industrial upgrading, and promote high-quality development of the global game and amusement industry.
Concurrent Events
1. 2025 Zhongshan Tourism Expo Opening Ceremony
2. 2025 Golden Tripod Award Selection and Presentation
3. 2025 Amusement Equipment Industry Safety Technology Exchange Conference
4. 2025 China Tourism Industry Future Development Conference
5. 2025 China Indoor Park Development Conference
6. 2025 Zhongshan Game and Amusement Industry Development Forum
Scope
(1) Game and amusement equipment
1. Indoor amusement park products:
Adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, jukeboxes, etc; Parent child amusement park, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, naughty castle DIY、 Building blocks, etc; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine, etc; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;
2. Theme park equipment:
Roller coasters, Ferris wheels, track racing cars, self controlled amusement equipment, dark riding, special film and television equipment, unpowered amusement equipment, water amusement facilities, water leisure sports equipment, inflatable amusement, jungle climbing, cute pet amusement parks, expansion training, parade performances, theme park planning and design, engineering construction, etc;
3. Digital sports equipment and devices:
Shooting, cycling, skateboarding, darts, basketball, table tennis and other digital products; Golf, racing, skiing, flying and other simulation products; Interactive sensory equipment such as football, bicycles, tennis, archery, trampolines, etc; Intelligent sports products such as smart tracks, treadmills, sportswear, sports watches, smart sports monitoring headphones, and treadmills.
4. Anime IP Authorization:
Includes anime characters, game characters/character authorizations; Authorization of derivative products such as mobile games, board games, sports equipment, and trendy games; Authorization for film and television entertainment, broadcasting, online literature, IP publishing, etc; Authorization for cultural and creative peripherals such as cultural and artistic exhibitions, trends/fashion, etc.
(2) Equipment for cultural and tourism scenic spots
1. Equipment for tourist attractions:
Scenic area water and land transportation sightseeing facilities, travel/leisure facilities, public health, landscape lighting, commercial/sports service facilities, tourism system, ticket system, internet famous amusement facilities, scenic area/attraction planning, design, construction, etc;
2. Cultural tourism technology:
Cultural and tourism technology equipment, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc; Ticketing management system, tourism big data integration analysis, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc;
3. Featured tourism and related supporting services:
Featured tourism products such as ice and snow tourism, red tourism, study tours, camping, night tours, rural tourism, micro vacations, etc; Tourism cultural and creative products, consumer goods, tourism merchandise, gift toys, souvenirs, handicrafts; Cultural and tourism project investment/planning/design/development/operation/management, etc.
(3) Metaverse products
1. Metaverse, VR/AR/MR/XR hardware equipment/spare parts/education and training/safety science popularization/real estate and home furnishings/gaming and other industry application solutions, VR/AR offline entertainment experience stores;
2. Virtual humans, digital twins, motion capture, digital creativity, as well as digital exhibition halls such as museums/science museums/corporate exhibition halls, virtual exhibition halls, smart cities, and commercial exhibitions;
3. Various types of LED screens, creative displays, digital multimedia interactions, new media art, as well as cultural and tourism lighting, night tour light and shadow, live performance, immersive space scene design, etc.
1. Indoor amusement park products:
Adult video games, simulation machines, lottery machines, doll machines, gift machines, basketball machines, jukeboxes, etc; Parent child amusement park, egg twisting machine, electric scooter, swing machine, blind box machine, booth machine, card machine, naughty castle DIY、 Building blocks, etc; Park management system, payment system, automatic coin vending machine, coin storage machine, coin counting machine, disinfection machine, etc; Indoor amusement park planning and design, decoration, environmental art, and other supporting products;
2. Theme park equipment:
Roller coasters, Ferris wheels, track racing cars, self controlled amusement equipment, dark riding, special film and television equipment, unpowered amusement equipment, water amusement facilities, water leisure sports equipment, inflatable amusement, jungle climbing, cute pet amusement parks, expansion training, parade performances, theme park planning and design, engineering construction, etc;
3. Digital sports equipment and devices:
Shooting, cycling, skateboarding, darts, basketball, table tennis and other digital products; Golf, racing, skiing, flying and other simulation products; Interactive sensory equipment such as football, bicycles, tennis, archery, trampolines, etc; Intelligent sports products such as smart tracks, treadmills, sportswear, sports watches, smart sports monitoring headphones, and treadmills.
4. Anime IP Authorization:
Includes anime characters, game characters/character authorizations; Authorization of derivative products such as mobile games, board games, sports equipment, and trendy games; Authorization for film and television entertainment, broadcasting, online literature, IP publishing, etc; Authorization for cultural and creative peripherals such as cultural and artistic exhibitions, trends/fashion, etc.
(2) Equipment for cultural and tourism scenic spots
1. Equipment for tourist attractions:
Scenic area water and land transportation sightseeing facilities, travel/leisure facilities, public health, landscape lighting, commercial/sports service facilities, tourism system, ticket system, internet famous amusement facilities, scenic area/attraction planning, design, construction, etc;
2. Cultural tourism technology:
Cultural and tourism technology equipment, digital media technology, holographic projection, ball screen, flying cinema, immersive cinema, etc; Ticketing management system, tourism big data integration analysis, next-generation communication technology, application of new information technology, Internet of Things, cloud computing, self-service navigation, tourist warning, scenic area service system, etc;
3. Featured tourism and related supporting services:
Featured tourism products such as ice and snow tourism, red tourism, study tours, camping, night tours, rural tourism, micro vacations, etc; Tourism cultural and creative products, consumer goods, tourism merchandise, gift toys, souvenirs, handicrafts; Cultural and tourism project investment/planning/design/development/operation/management, etc.
(3) Metaverse products
1. Metaverse, VR/AR/MR/XR hardware equipment/spare parts/education and training/safety science popularization/real estate and home furnishings/gaming and other industry application solutions, VR/AR offline entertainment experience stores;
2. Virtual humans, digital twins, motion capture, digital creativity, as well as digital exhibition halls such as museums/science museums/corporate exhibition halls, virtual exhibition halls, smart cities, and commercial exhibitions;
3. Various types of LED screens, creative displays, digital multimedia interactions, new media art, as well as cultural and tourism lighting, night tour light and shadow, live performance, immersive space scene design, etc.
Costs & Precautions
Please contact the exhibition organizer before participating in the exhibition to confirm.
Contact
- Telephone:0760-89939666
- E-mail:3067147773@qq.com
- Address:4th Floor, Unit 1, Building 3, Guangdong Game Culture Industry City, No. 6 Hengfeng 6th Road, Gangkou Town, Zhongshan City, Guangdong Province
- Zipcode:528447
Disclaimer
The information on this site comes from the network and related members, and the website has done its duty to review it. Due to the uncontrollability of the process of organizing the exhibition, some of the exhibition information in the station may change the subject matter, Extending or cancelling the event, please exhibitors and visitors must check with each other again before exhibiting! All the exhibitions in this site are not hosted/co-organized or organized, if there are any disputes during the exhibition, please hold the main responsibility of the exhibition organization! QQ Email: 523138820@qq.com WeChat: 523138820 Mobile: 15313206870
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